Deep in a crystal cave, what you see depends on how you look. Cycle color filters to reveal hidden crystal platforms, spikes, and vines — solid in one light, gone in the next. Unlock new colors, master the shifting paths, and when the water breaks through... run.

Controls: Arrows/WASD to move · Space to jump · Shift to switch filters

Made in Godot for the game jam by Abdulrahman AlGhemlas, Yousef AlHouti, Hamad Alaqeeli, and Abdulwahab AlZuhair.
Cave ambience: "cave ambience loop" by hushless (freesound.org).

Published 1 day ago
StatusReleased
PlatformsHTML5
Release date 1 day ago
AuthorHamangigi
GenrePlatformer
Made withGodot
Tags2D, Pixel Art, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AI DisclosureAI Assisted, Code, Sounds

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